Talvos
0.1
SPIR-V interpreter and dynamic analysis framework
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Triangle primitive data, used for rasterization. More...
Public Attributes | |
Vec4 | PosA |
The position of vertex A. More... | |
Vec4 | PosB |
The position of vertex B. More... | |
Vec4 | PosC |
The position of vertex C. More... | |
const VertexOutput & | OutA |
The vertex shader outputs for vertex A. More... | |
const VertexOutput & | OutB |
The vertex shader outputs for vertex B. More... | |
const VertexOutput & | OutC |
The vertex shader outputs for vertex C. More... | |
Triangle primitive data, used for rasterization.
Definition at line 98 of file PipelineExecutor.cpp.
const VertexOutput& talvos::PipelineExecutor::TrianglePrimitive::OutA |
The vertex shader outputs for vertex A.
Definition at line 104 of file PipelineExecutor.cpp.
const VertexOutput& talvos::PipelineExecutor::TrianglePrimitive::OutB |
The vertex shader outputs for vertex B.
Definition at line 105 of file PipelineExecutor.cpp.
const VertexOutput& talvos::PipelineExecutor::TrianglePrimitive::OutC |
The vertex shader outputs for vertex C.
Definition at line 106 of file PipelineExecutor.cpp.
Vec4 talvos::PipelineExecutor::TrianglePrimitive::PosA |
The position of vertex A.
Definition at line 100 of file PipelineExecutor.cpp.
Vec4 talvos::PipelineExecutor::TrianglePrimitive::PosB |
The position of vertex B.
Definition at line 101 of file PipelineExecutor.cpp.
Vec4 talvos::PipelineExecutor::TrianglePrimitive::PosC |
The position of vertex C.
Definition at line 102 of file PipelineExecutor.cpp.