Talvos
0.1
SPIR-V interpreter and dynamic analysis framework
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This file defines the PipelineExecutor class. More...
#include "config.h"
#include <algorithm>
#include <cassert>
#include <cmath>
#include <iostream>
#include <iterator>
#include <limits>
#include <sstream>
#include <thread>
#include <unistd.h>
#include <readline/history.h>
#include <readline/readline.h>
#include <spirv/unified1/spirv.h>
#include "PipelineExecutor.h"
#include "Utils.h"
#include "talvos/Commands.h"
#include "talvos/ComputePipeline.h"
#include "talvos/Device.h"
#include "talvos/EntryPoint.h"
#include "talvos/GraphicsPipeline.h"
#include "talvos/Image.h"
#include "talvos/Instruction.h"
#include "talvos/Invocation.h"
#include "talvos/Memory.h"
#include "talvos/Module.h"
#include "talvos/PipelineStage.h"
#include "talvos/RenderPass.h"
#include "talvos/Type.h"
#include "talvos/Variable.h"
#include "talvos/Workgroup.h"
Go to the source code of this file.
Classes | |
struct | talvos::PipelineExecutor::RenderPipelineState |
State to be carried through the execution of a render pipeline. More... | |
struct | talvos::PipelineExecutor::VertexOutput |
Outputs from a vertex shading stage. More... | |
struct | talvos::PipelineExecutor::PointPrimitive |
Point primitive data, used for rasterization. More... | |
struct | talvos::PipelineExecutor::TrianglePrimitive |
Triangle primitive data, used for rasterization. More... | |
Namespaces | |
talvos | |
Macros | |
#define | CONTEXT_SIZE 3 |
The number of lines before and after the current instruction to print. More... | |
#define | CMD(LONG, SHORT, FUNC) |
Functions | |
void | talvos::interpolate (Object &Output, const Type *Ty, size_t Offset, const Object &FA, const Object &FB, const Object &FC, float AW, float BW, float CW, float InvW, float a, float b, float c, bool Flat, bool Perspective) |
Recursively populate a fragment shader input variable by interpolating between the vertex shader output variables in a triangle. More... | |
float | talvos::XDevToFB (float Xd, VkViewport Viewport) |
float | talvos::XFBToDev (float Xfb, VkViewport Viewport) |
float | talvos::YDevToFB (float Yd, VkViewport Viewport) |
float | talvos::YFBToDev (float Yfb, VkViewport Viewport) |
void | talvos::blendTexel (Image::Texel &NewTexel, const Image::Texel &OldTexel, const VkPipelineColorBlendAttachmentState &Blend, const std::array< float, 4 > &BlendConstants) |
template<typename T > | |
void | talvos::loadNormalizedVertexInput (Object &Obj, VkFormat Format, const Memory &Mem, uint64_t Address) |
This file defines the PipelineExecutor class.
Definition in file PipelineExecutor.cpp.
#define CMD | ( | LONG, | |
SHORT, | |||
FUNC | |||
) |
#define CONTEXT_SIZE 3 |
The number of lines before and after the current instruction to print.
Definition at line 58 of file PipelineExecutor.cpp.